The Corniest Game Ever Made is an aMAIZEing Good Time
By: Benjamin "Foghladha" Foley | : 340
In the wide open fields of the Steam store, there are few games that really grab my attention like MAIZE has. As a fan of humor-based adventure games like Conker's Bad Fur Day and Sam & Max, the trailer for MAIZE sold me instantly. I mean who doesn't want to play a puzzle solving story based game featuring corn, a scary house, and a Russian Teddy Ruxpin with a bad attitude?
This game is fairly simple in format. You explore, collect, and use the items you find along the way to solve puzzles, and work your way around this old government facility, that doubles as a farm in the middle of nowhere. Who are you? What are you doing on this farm? These are two questions that you'll be figuring out through the length of the game.
Now while most puzzle solving games, often times, keeps you guessing as to what is needed next and you're often getting frustrated looking for that 1 pixel to click on to make the game progress, MAIZE makes it easy on you by putting yellow highlights on all the objects you can interact with.
In addition your trusty companion Vladdy will insult you in the right direction if you get lost. This angry little bear obviously didn't have his customer service module updated. There is a ton of humor through the game, and it isn't even limited to Vladdy's remarks. The other characters in the game also add to the comedic value and you'll often find yourself meeting interesting characters that make you wonder just what you've stumbled upon.
You play a character that is a "Chosen One" among a long line of failed chosen ones. Do you have what it takes to succeed where so many have failed?
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About the Author
Benjamin "Foghladha" Foley
Benjamin founded the Gaiscioch Social Gaming Community in 2001 and has since been the founder & activities director for this well known community. His role has gone beyond just running the Gaming Community and now includes running the Athletics Program in Portland, Oregon, as well as acting as the Managing Editor of the Gaiscioch Magazine, and is the Lead Producer on the Gaiscioch Livestream Productions. Additionally he networks with game developers to form relationships between Gaiscioch and development studios.
His experience in publishing dates back to helping his Grandparents who operated a printing press for over 40 years. In high school and college Benjamin excelled in journalism and played an active part in the school newspaper. Benjamin currently works full time as the director of technology for a franchise trade publication & education company.