Crowdfunded: System Shock

By: Benjamin "Foghladha" Foley | : 462

Nightdive Studios
$1,350,700 USD (150%)

In 1994, a company by the name of Looking Glass Technologies would make a daring move to bring first person action role playing in a 3D environment together in a Sci-Fi classic called System Shock. The legendary Doug Church (Ultima Underworld, Thief: The Dark Project, Deus Ex, Counter-Strike: Global Offensive) and Warren Spector (Wing Commander, Thief, Deus Ex,Epic Mickey) helmed the team that would bring this title to life and place it firmly in the history books. Still today System Shock holds a special place in a lot of the 90's gamers hearts.

In 2016, Nightdive Studios decided to take the classic that influenced games like Half Life and Bioshock and bring it back to life in a reboot of the original. With a modern take on the original System Shock, they have remained faithful to its predecessor. It has implemented many overhauls to gameplay content to capture the spirit of the original game while keeping the modern gamer interested.

Their team is laced with several members of the original System Shock team and also brings industry veterans Chris Avellone (Fallout 2, Wasteland 2, Planescape: Torment) , Jason Fader (Fallout: New Vegas), and Robb Waters (Bioshock, System Shock, Thief).

The System Shock Kickstarter campaign launched on June 28th, 2016 and set out to make $900,000. By the close of Nightdive Studios' campaign, they would raise $1,350,700 from 21,625 backers putting this title firmly at the top of our Summer 2016 Crowdfunded Champions list.

For more information about System Shock head over to their homepage at: http://www.systemshock.com/

Published: October 31st, 2016

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About the Author

Benjamin "Foghladha" Foley
Managing Editor & Designer

Benjamin founded the Gaiscioch Social Gaming Community in 2001 and has since been the founder & activities director for this well known community. His role has gone beyond just running the Gaming Community and now includes running the Athletics Program in Portland, Oregon, as well as acting as the Managing Editor of the Gaiscioch Magazine, and is the Lead Producer on the Gaiscioch Livestream Productions. Additionally he networks with game developers to form relationships between Gaiscioch and development studios.

His experience in publishing dates back to helping his Grandparents who operated a printing press for over 40 years. In high school and college Benjamin excelled in journalism and played an active part in the school newspaper. Benjamin currently works full time as the director of technology for a franchise trade publication & education company.

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